Guideline 4.2.1
Guideline 4.2.1 - Design: AR App With No Real Interaction
Our Take
Apple is rejecting your AR app because it does not provide a meaningful augmented reality experience. This guideline requires that AR apps use ARKit or RealityKit in a way that delivers genuine interactive value — not just placing a static 3D model in the camera view with no further interaction. This rejection typically hits apps that let users view a single 3D object in AR with no ability to interact with it, customize it, or use it in a meaningful workflow. Common offenders: furniture preview apps that only show one item, novelty apps that place a static character in the scene, or demo apps that showcase ARKit but don't do anything useful with it. Apple wants AR apps to provide persistent, interactive, and useful experiences. 'Persistent' means the AR content should react to the real environment (lighting, surfaces, occlusion). 'Interactive' means users should be able to manipulate objects, trigger actions, or use gestures. 'Useful' means the AR component should serve a practical or entertainment purpose beyond novelty. The fastest compliant path is to add meaningful interaction layers: object manipulation (scale, rotate, reposition), multiple objects or scenes, surface detection feedback, and a clear use case that justifies the AR experience.
Resolution Guide
Add object manipulation
Let users tap, drag, pinch-to-scale, and rotate AR objects. This is the minimum interaction bar.
Implement multi-object placement
Allow placing multiple objects in the scene. Users should be able to build a scene, not just view one item.
Add environmental awareness
Use ARKit's plane detection, lighting estimation, and occlusion so objects look natural in the real environment.
Connect AR to a practical workflow
If it's a furniture app, let users measure spaces and save room layouts. If it's educational, add informational overlays. If it's a game, add scoring and objectives.
Add a content library
Provide multiple 3D models, textures, or scenes to choose from. A single static object is what gets flagged.
Include screenshot/recording
Let users capture and share their AR scenes. This adds utility and demonstrates the feature's value.
Prevention
Example Rejection Email
Consider Appealing
Appeal only if the reviewer missed interactive features. Provide a video demonstrating all AR interactions — gestures, manipulation, environmental awareness. If the app truly only shows a static model, add interactions and resubmit.
Before & After
AR app places a single static 3D furniture model on a detected plane with no interaction — user can only view it from different angles by moving the phone
AR app detects room surfaces, allows placing multiple furniture items, supports pinch/rotate/drag gestures, shows real-time dimensions, estimates lighting for realistic shadows, and lets users save and share room layouts
What changed: AR experiences must be interactive and purposeful. Static model viewing doesn't clear Apple's minimum functionality bar.
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